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Based on feedback and research the past months, Blender's
interface has been updated and improved. Most of the work has been in
good old code cleaning and reorganizing, in adding complete new UI functionality
and in a thorough information design process to make both navigating and
learning Blender easier. The "looks" has changed as well, matching
better with contemporary desktop environments. Work on all of this is
still in progress, expect more updates in upcoming releases.
Download
Blender now and start using the only professional open source 3D suite
worth looking at.
To see some of my experiments,
browse the gallery now. As usual, click a thumbnail
for the larger image.
Take the time to visit
the Blender discussion forum where you
can hopefully exchange tips and get advice from fellow Blender users.
The place to get your hands on
Blender is at the official open source home of Blender.org.
There you will find binaries and source code available
for download.
Previous News
Yes,
the 'Free the Sources' campaign was a spectacular success, raising more
than the 100k Euros required. This means that Blender is now officially
Open Source software and the source code is now available at the brand
new home of Blender - www.blender.org
Many thanks and huge congratulations to Ton Roosendaal
and all those who helped him make this a reality.
"The Blender Page". Devoted to the fabulous Blender,
a FREE Open Source professional modelling and rendering application.
Blender is a free and fully
functional 3D modeling/rendering/animation package for Linux/Unix/Windows/BeOS
systems. Blender is now Open Source software. The source code is available
from Blender.org
The software is free to be applied
for any purpose and, being open source now means that it will continue
to improve.
Windows or Mac users may
find the Blender interface strange at first. However, once you get used
to the keyboard shortcuts and a three button mouse, it's very fast and
practical.
I
am currently using Blender to composite 3D graphics
with live video. If you're interested, I'm capturing from a Canon
DV camera using Firewire, then saving the video files as Raw AVI (uncompressed.)
Blender can then read these files
and use them as an image texture which I add to a simple plane in the
background of my set. When rendered, Blender automatically advances each
frame and renders the background video along with the foreground 3D graphics.
Alternatively, if you assign the
video as an image texture to an off-screen object (any object you like)
you can then use that texture as a "World" background. By carefully
tweaking the settings in the World environment you get perfect compositing
results. The video special effects potential of this
technique is huge. Full marks to Blender for versatility and stability.
Once rendered. I export
the resulting AVI file back to DV tape using Premiere 6 for broadcast
quality video animation.
Finally I have found the time to create a detailed
tutorial on this subject. More tutorials will follow but for now,
enjoy this one.

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This document last modified
Tuesday, 04-Nov-2003 22:55:53 GMT
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